Showing posts with label xbox games. Show all posts
Showing posts with label xbox games. Show all posts

Tuesday, January 17, 2012

Tony Hawk's Pro Skater HD preview

by Dave Rudden

tony
Pro Skater HD includes far more facial definition than previous games in the franchise. Who knew there was so much rage in skateboarding?
As The Birdman himself will attest, you can’t master the art of skateboarding without taking risks and falling down. The two most recent entries in the Tony Hawk franchise certainly reflect that, as the plastic-peripheral-packed Ride and Shred were unquestionable disasters. All parties involved have pulled themselves off the ground after that brutal spill, though, with a classic trick in mind for the next leap off the ramp — an HD reimagining of the original Pro Skater and its sequel’s best levels.
We got to check out the iconic Warehouse — the first stage of the debut THPS. On one hand, it’s not the ideal locale to showcase the HD upgrade given to Tony’s old proving grounds (it’s browner than some of Gears of War’s dullest levels), but it did provide a glimpse at how the game will stay true to its skating roots. Not a single element of the stage was out of place — the rails, ramps, and bumps in the road were exactly where we remembered them, and the hidden tchotchkes were in the same spots as before, too. Though when Tony blasted through the glass-encased room above the half-pipe, we could have sworn we saw a disc in place of the tape…
tony
If Robomodo limits the feature set to the first two THPS games, grinding will be essential for nailing high scores.
Other parts of Pro Skater HD are similarly skating between honoring the classics and treading newer ground. We know manuals will be included, but an Activision rep couldn’t confirm the presence of THPS 3’s revert or Project 8’s “nail-a-trick” option, stating that Robomodo is trying to “take the best of the old games.”
The iconic soundtracks are also in the air. Due to the nature of music licenses, Activision can’t pluck the original tunes from the first or second THPS without again paying the artists involved. The publisher’s social-media guru (and former OXM editor) Dan Amrich noted the most likely scenario would be to see a “mix of some classic tracks with new music.”
not tony
Since manuals are a part of the game, how about we kick up the measly 15,000 point goal from THPS’ Warehouse level?
Many months still stand between us and our skate down memory lane with Tony and Co., and while our first look at the series’ most famous stage hit the right nostalgic notes, there’s still plenty more to learn when it comes to almost every facet of the game. At the very least, we’re happy to say, for the first time in almost a half-decade, that we’re looking forward to the next Tony Hawk game.

Thursday, December 8, 2011

How to use xbox 360 controller on pc team fortress 2

Team Fortress 2 has it´s own built-in configuration for the XBOX 360 controller. To use  this configuration, just open the console and type exec 360controller then  press enter.


These games use special  joystick interface configurations that may  interfere with the usability of the keyboard and mouse - if you wish  to undo these configuration changes, there is a second configuration file you may  run by opening the console and typing exec undo360controller then pressing enter.

If you wish to customize  the configuration, or use one of these configurations with Team Fortress 2 , you will need  to set up your own copy in a text editor (such as Notepad) modifying the default settings underneath and save it as something singular (such as joystick.cfg), then place it in the \cfg\ folder within the game's directory, which uses the following basic  structure:

Steam\steamapps\<account name>\<game name>\<short name>\cfg\

    Windows PCs: \Steam\ is located in C:\Program Files\ by default.
    Mac OS X: /Steam/ is located in ~/Library/Application Support/ by default.


//Team Fortress 2 specific settings
//**************************************************
tf_build_menu_controller_mode 1
tf_disguise_menu_controller_mode 1



bind "Z AXIS POS" "+attack2"  // L TRIGGER
bind "Z AXIS NEG" "+attack"  // R TRIGGER

bind "JOY1" "+jump"   // A
bind "JOY2" "+reload"   // B
bind "JOY3" "taunt"   // X
bind "JOY4" "togglescores"  // Y

bind "JOY5" "invprev"   // L SHOULDER
bind "JOY6" "invnext"   // R SHOULDER

bind "JOY7" "changeclass"  // BACK
bind "JOY8" "pause"   // START

bind "JOY10" "voicemenu 0 0"  // Right Stick Down
bind "JOY9" "+duck"   // Left Stick Down

bind "POV_UP" "slot1"
bind "POV_RIGHT" "slot2"
bind "POV_DOWN" "slot3"
bind "POV_LEFT" "slot4"
//**************************************************
//END